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Over the past few months, I've had a number of (sometimes heated) conversations where I felt compelled to defend criminals, messy roommates, etc., and it has led me to spend a lot of time thinking about exactly how far we should defend the rights of others in cases where it does not immediately seem to be in our best interests. Basically, I came to the conclusion that defending the rights of even the most heinous of people is important because you are basically defending your own rights as well. It might seem familiar if you read this: (link).Right now, in Japan, there is some sort of movement in the game biz to drastically limit what can be put in porn games. Those who know me might also know why I might take issue with this sort of thing, but at the same time, it's easy to consider that a game where you rape a kid is truly AUGH-inducing and that Japan is silly because it's some CRAZY CULTURE in a far off land that may as well be on the moon and as such, neither of these things really affect us. But to not care is lazy and irresponsible. One should make an effort to learn and consider about the far-reaching implications of laws, actions, and inactions anywhere in society. I used to not care about certain legal hot topics, like guns, abortion, gay rights, banking industry oversights, whatever, but when you start paying attention, you put the pieces together and figure out how these things affect you, hopefully without becoming the victim of a hate crime or losing your 401k. Here are the bare facts, as I understand them: - The mainstream Japanese media caught on to the fact that RapeLay exists. - The game company and the EOCS (like ESRB/CERO for JPN PC games) all freak about and pull the game from shelves - EOCS starts knee-jerk rewrite of all regulations and now only missionary position through a hole in the sheet between two married, consenting adults is allowed in games - The Japanese government also cares, now Here is why you should care about even the slightest chance of the bustling Japanese rape game industry of being shut down: lots of other games and nice things come from Japan and any one of them could be negatively affected. The new EOCS regulations are very disturbing in how vague and expansive they are. I don't think FF7 and GTA4 would pass them cleanly. Video games have versions on multiple platforms, including Japanese PCs, and also multiple regions, including where you live. Intellectual properties appear in games, movies, books, and everything. One small regulation can actually affect everything. I'm going to urge you to start caring about this, and leave you with a quote from a popular, smart person:
If you accept -- and I do -- that freedom of speech is important, then you are going to have to defend the indefensible. That means you are going to be defending the right of people to read, or to write, or to say, what you don't say or like or want said.
The Law is a huge blunt weapon that does not and will not make distinctions between what you find acceptable and what you don't. This is how the Law is made.
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Here's a twofer because I'm not going to spend more time talking about crappy end bosses than good ones. End Boss 1: The Mothership from Earth Defense Force 2017 I love the last level because of the hilarious screams, the crazy and inspiring things you hear over the headset, but mostly the ridiculous scope of the battle. Once you get to the mothership's final transformation, you've got hundreds of flying alien ships circling around you, lasers shooting from freaking everywhere, and explosions that make it impossible to tell what's going on half the time. And you're just one little guy trying to survive and destroy this giant alien ship all by yourself. It's really silly and really fun. http://www.youtube.com/watch?v=mhz26JydBr8&fmt=18 (Turn down your volume. Stupid jerk who made this video put crappy music over it) End Boss 2: Gruntilda from Banjo-Kazooie Banjo-Kazooie is the first game I can remember where I was upset that you didn't get the option to fight the final boss again after beating the game. It's also the first game I can remember where that wasn't an option, but that's beside the point. I remember I played through to the very final boss when I was a kid and then got dragged to Ensenada for like a month over the summer. That was pretty gay right there, I tell you what. Then I got back home, complete with a headache from driving a few hours in the ridiculous California heat, and instead of lying down or drinking a glass of water or anything, I sat in front of my N64 and fought this battle. That's also pretty beside the point, but I don't care. What ISN'T beside the point is that this fight is pretty fun and I like how it requires using several abilities learned throughout the game. It's a challenging fight with plenty of variety. And the music is pretty rad, too. http://www.youtube.com/watch?v=ER4lzzziXTs&fmt=18By the way, if this game were made today, instead of having the limited power-ups scatted throughout, it would probably have infinitely spawning enemies who drop items. I hate modern video games. Maybe I'll do one more entry with bosses from games released recently!
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| Konfiskated Teknologies - My Web host and good friend MegaByte's website. |
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| Slashdot.org - News for nerds. Stuff that matters. |
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| Fark - It's not news, it's Fark! |
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| SOMETHING AWFUL DOT COM! |
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| The Mushroom Kingdom - Mario, Mario, and oh yeah, Mario! |
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| It's Walky! - Webcomic by some guy my manager knows. Funny stuff. |
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| Penny Arcade - Webcomic, you wouldn't get it. |
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| VG Cats - Video Games... and Cats... What's not to love? |
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| Nuklear Power's 8 Bit Theater - I like swords... they're shiny. |
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| HL Atlas - Best Half-Life map review site on the net. Run by my good friend Monqui. |
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